foto: Thea van den Heuvel
How different was it to work in the space of Probe compared to other exhibition spaces?
The work doesn’t seem to be finished after arranging the physical Probe space as intended. Which takes some getting used to.
Other than in a 1:1 exhibition space, the work becomes an artwork once it’s finished. It is a model that only becomes an artwork after it is photographed throughout and shown as a serie. To me that was a big surprise. Another difference is that Probe itself is an artwork. In other spaces it’s the physical conditions of the space that matter, but within Probe that doesn’t mater.
What did you want to create?
I design patterns for carpets expecting to have an optical spatial effect. In Probe it is quite simple to test the patterns because of it’s small scale. The space is however big enough to experience the physical effect, I miss this when I incorporate the designs in a 3d animated digital environment.
What obstacles did you run into?
There were only two obstacles: the very small door and me myself.
Unrepeatable Carpets are the result of a process designed to create unique carpet patterns through‑out buildings. A reaction against the repetitive monotony of standard carpet tiles, Unrepeatable Carpets apply randomly generated images and patterns to a variety of carpet materials. Custom‑designed software runs a computer‑controlled carpet printing machine, and this process generates an endless variety of outcomes using a particular decorative pattern. Due to the universal quality of the pattern, however, tiles may still be easily replaced when necessary. Unrepeatable Carpets are a product of Carpets for Buildings ... a collaboration between visual artist Marcel Kronenburg and software engineer Marten Teitsma.